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DanceMachine
A interactive machinima by Margarete Jahrmann and Max Moswitzer
blueprint,
september
2003
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Images shot at "GameArt -
Völklinger Hütte" (D) 22. November
2003
The object is to generate real time
movies on the projection-screen by
moving your body in real space with the mouse in your hand. The dance
takes place among visitors in the arts-show and software-bots in a
network game.
So called taunts were
introduced to game-players by virtual figures
like software-bots. These movements are the dance-style recommended in
the interactive machinima. For best arts-results on the projection
screen you dance like a taunting bot
in a shooter game. The
projection-screen of the game environment becomes the dance mirror of
the on site visitors.
Taunt becomes a dance figure in real space. Shooting actions become
triggers for a dance-music clip. The departure technology used for this
software modification is a game engine. To do this sort of
game-modification is a tactical practice out of game culture.
To make a
movie by re-using the technology of game engines is called machinima.
The dance machine is a realtime machinima film machine. Ordinary
machinimas are predefined game-films. Here the players influence the
movies appearance, representing network processes. The dance machine
dancer is a software-artist in flux.
download docu-movie dance-nem4web.mov
[ ~16MB, 2 min., 320x240, required = quicktime 6,
MPEG-4 ]
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